Now in his mid-30s, he leads a small band of German Reiters—elite mounted pistoliers—through the chaos of the Italian Wars, his swift, decisive tactics earning him the epithet "der Flinke" (the Nimble). Yet beneath his blackened steel breastplate and feathered hat lies a man whose inflated self-image blinds him to reality: he fancies himself a ladies’ man, though no woman has ever crossed his path willingly, and his abrasive demeanor ensures that even his own men follow him more out of necessity than loyalty.
Kaspar’s weathered face, scarred across the right cheek from years of campaigning, mirrors the decay of his leadership. His neatly trimmed beard and fine saber are props in the theater of his self-importance, but they do little to mask the truth: he is an absolute asshole, despised by all who know him. His Reiters grumble behind his back, their obedience fraying under the weight of his grating arrogance, and his enemies mock him as much as they fear his wheel lock pistols. Kaspar’s belief in his own princely destiny is unshakable, a delusion that fuels his reckless ambition but isolates him in a world where respect must be earned, not assumed. In the misty ravines of northern Italy, where he leads ambushes with ruthless precision, Kaspar von Falkenheim remains a paradox—a tactically brilliant but insufferable leader, hated by all, yet clinging to the fantasy that he is a king among men.
Fast-Facts
- Name: Kaspar von Falkenheim, der Flinke (the Nimble)
- Classification: #Historical-Fiction
- Roles:
- Rottenmeister (squad leader) of five German Reiters, elite mounted pistoliers
- Führer/Hauptmann (captain), for a cavalry squad leader
- Background: Minor Swabian noble, born ~1500; turned mercenary after being disinherited
- Age: Mid-30s, active during the Italian Wars and regional conflicts
- Appearance: Weathered, with a neatly trimmed beard and a scar on his left cheek
- Wearing: Blackened steel breastplate, wide-brimmed feathered hat; carries three wheel lock pistols and a fine saber
- Personality: Arrogant, delusional, and universally despised; believes he’s a prince and a ladies’ man despite no evidence
- Leadership Style: Swift and decisive in combat, but his abrasive nature undermines loyalty; his men follow reluctantly but his tactical genius (e.g., nimble ambushes) keeps his reluctant followers in line, despite their disdain.
- Delusion: Brainwashed by his mother to believe he’s royalty, a belief he clings to despite his mercenary life
- Social Skills: Fancies himself charming but has likely never spoken to a woman; alienates everyone around him
- Combat Skills: Highly skilled in hit-and-run ambushes, leveraging wheel lock pistols for speed and precision
- Epithet Origin: "Der Flinke" earned for his nimble tactics, though his personality ensures it’s said with a sneer
- Human Fighter (Cavalier) 7
- STR: 14 (+2) | DEX: 16 (+3) | CON: 13 (+1) | INT: 12 (+1) | WIS: 8 (-1) | CHA: 6 (-2)
- HP: ~55 (7d10 + 7, average roll)
- AC: 16 (breastplate, DEX bonus)
- Weapons: Wheel Lock Pistol (1d10 piercing, 30/120 ft., loading), Fine Saber (1d8 slashing, versatile), Dagger (1d4 piercing, thrown 20/60 ft.)
- Proficiency Bonus: +3
- Alignment: Chaotic Neutral. Kaspar’s arrogance and delusions drive him, not loyalty to any cause, but he’s not inherently evil—just insufferable.
- Flaw: "I am destined for greatness, and all should recognize my nobility."
- Bond: His band of Reiters, though they hate him.
- Ideal: "Power and glory are mine by birthright."
Strength (STR): 14
Kaspar is a seasoned mercenary and cavalry leader who wields a fine saber and likely engages in melee combat after pistol volleys. His ability to wear a blackened steel breastplate and fight on horseback suggests above-average physical power, though he’s not described as a brute or heavy warrior (ruling out an exceptional score like 16+).
Dexterity (DEX): 16
His epithet "der Flinke" (the Nimble) and mastery of hit-and-run tactics with wheel lock pistols point to high agility and precision. Reiters relied on speed and coordination, and Kaspar’s skill in ambushes and mounted combat demands excellent reflexes and hand-eye coordination. This is likely his highest stat.
Constitution (CON): 13
Years of campaigning have left him weathered and scarred, implying resilience. He’s in his mid-30s and still leading men through the brutal Italian Wars, so he’s hardy enough to endure a mercenary lifestyle, but there’s no indication of exceptional toughness beyond what’s typical for a veteran.
Intelligence (INT): 12
Kaspar’s tactical brilliance in ambushes and leadership of an elite Reiter squad suggest above-average cunning and battlefield awareness. However, his delusions and inability to read social cues (e.g., his men’s disdain, his lack of charm) prevent a higher score.
Wisdom (WIS): 8
His low Wisdom reflects his disconnection from reality—clinging to delusions of princely grandeur and failing to perceive how others view him. He’s tactically smart but lacks insight, judgment, or empathy, making him prone to missteps outside combat.
Charisma (CHA): 6
Kaspar fancies himself a ladies’ man and a princely figure, but he’s universally despised, abrasive, and socially inept. His leadership inspires obedience through necessity and fear of his skill, not loyalty or charm. A below-average Charisma fits his grating arrogance and inability to win genuine respect.
Class and Level
Kaspar’s profile aligns with a Fighter class, with a possible splash of Rogue for his nimble, ambush-centric style. However, Fighter feels most fitting as his primary class due to his combat focus, leadership role, and reliance on martial prowess. The Cavalier archetype (from Xanathar’s Guide to Everything) suits him perfectly, emphasizing mounted combat, tactical expertise, and a noble (delusional) self-image.
Level: 7
As a mid-30s veteran Rottenmeister leading a small elite squad during the Italian Wars, Kaspar has significant experience but isn’t a legendary figure. Level 7 gives him proficiency, extra attacks, and subclass features without making him an overpowered warlord. It reflects a seasoned but mid-tier mercenary captain.
Reasoning: Levels 5–10 represent skilled professionals or regional notables. Level 7 grants a Fighter two attacks per turn (Extra Attack at 5th level) and Cavalier features like Unwavering Mark (marking foes, fitting his commanding presence) and Warding Maneuver (defensive tactics, reflecting his nimble combat style).
Proficiencies and Features
Skills:
- Athletics (+5, STR-based): For mounted combat and physical exertion.
- Intimidation (+2, CHA-based, proficiency offsets low stat): His men follow out of necessity, and he likely bullies them into line.
- Perception (+1, WIS-based): Tactical awareness, though tempered by low Wisdom.
- Survival (+1, WIS-based): Navigating misty ravines and campaign life.
- Saving Throws: STR and CON (Fighter proficiencies), reflecting physical resilience.
- Weapons: Proficiency with martial weapons (saber, dagger, lance) and firearms (wheel lock pistols, treated as a reskinned hand crossbow or custom weapon: 1d10 piercing, 30/120 ft. range, loading property).
- Armor: Medium armor proficiency (breastplate).
- Born to the Saddle: Advantage on checks to stay mounted, fitting a Reiter.
- Unwavering Mark: Marks enemies to focus combat, showing his leadership.
- Warding Maneuver (7th level): Adds a defensive flair to his nimble style.